Professional 3D game character and asset modelling for Unity and Unreal Engine 5 projects. Sci-fi soldiers, fantasy warriors, weapons, props, and hero characters — all with clean topology, full PBR texturing, proper UV unwrapping, and optimised polygon counts for mobile and PC performance. Game-ready FBX, OBJ, and Blend files.
I Will Model 3D Game Characters, Props & Assets for Unity & Unreal Engine 5
Low-poly 3D character model with basic texturing and materials — optimised for mobile and casual games. FBX file format delivery.
- Low-poly 3D character model
- Basic texturing & materials
- Clean topology
- UV unwrapped
- FBX file format
- Mobile-optimised polygon count
High-quality 3D character with full PBR texturing, materials, and a complete rig ready for animation in Unity or Unreal Engine 5.
- High-quality 3D character model
- Full PBR texturing (Albedo, Normal, Roughness, Metallic)
- Clean topology
- UV unwrapped
- Fully rigged for animation
- FBX + OBJ formats
Detailed 3D character with weapon or prop, full PBR texturing, rigging, and basic idle/walk animation — a complete ready-to-use hero asset.
- Detailed 3D character + weapon/prop
- Full PBR texturing
- Fully rigged
- Basic idle + walk animation
- Unity & Unreal Engine 5 ready
- FBX + OBJ + Blend source files
- Unlimited revisions
Premium hero character build with cinematic-quality sculpting, full PBR texturing, advanced rigging, multiple animations, and matched prop set.
- Cinematic-quality character sculpt
- Full PBR texturing at 4K
- Advanced rig with facial bones
- 3 animations (idle, walk, action)
- Matched weapon + prop set
- All source files included
- In-engine test scene provided
- Unlimited revisions
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Full Description
Hi, I'm Juwon — a 3D game artist and character modeller creating high-quality game-ready assets for Unity and Unreal Engine 5 projects across mobile, PC, and console platforms.
I specialise in 3D character modelling, props, and game assets designed to drop straight into your engine and perform well from day one. Every asset I deliver is built for real-time rendering with clean topology, proper UV unwrapping, and polygon counts optimised for your target platform — whether that's a mobile RPG that needs to run smoothly on mid-range Android devices or a PC game pushing cinematic visual fidelity.
What I deliver. 3D game character modelling and texturing covering hero characters, NPCs, villains, fantasy warriors, sci-fi soldiers, creatures, and stylised mobile-game characters. Game props and assets including weapons, armour, equipment, and environmental pieces. Full PBR (physically-based rendering) texturing with Albedo, Normal, Roughness, and Metallic maps so your assets look great in-engine from the first render. Low poly optimisation for mobile and casual games, or high poly detailed work for cinematic PC and console projects. Rigging and animation-ready exports for characters that need to move, with proper bone structures compatible with Unity and Unreal's animation systems.
Every asset I deliver is game-ready. Clean topology with good edge flow for deformation. Proper UV unwrapping with efficient texel density. Polygon counts optimised for your target platform's performance envelope. Organised file structure so you can drop assets into your project without reorganising hierarchies.
File formats. Your final deliverables arrive as FBX (primary format for Unity and Unreal), OBJ (universal interchange format), and Blend (source files for future edits). If you need a specific format not listed — USD, GLB, DAE, or similar — message me before ordering and I'll confirm feasibility.
Who I work with. Indie game studios, solo developers and game jam teams, mobile game developers targeting Android and iOS, Unity and Unreal Engine 5 project teams, and creators building casual, action, adventure, puzzle, and RPG games. I also handle Roblox avatar creation, UI game art, and environment assets for specific project scopes.
How I work. Every project starts with references. Share concept art, mood boards, written descriptions, rough sketches, or even reference screenshots from games with a similar style — the more detail you provide, the closer the final result matches your vision. If you don't have references, a detailed written description is enough. I'll share work-in-progress milestones at grey-box, blockout, high-poly sculpt, and final textured stages so you can redirect early rather than at the end.
I work in English, Spanish, French, and Swahili, and I'm happy to work across time zones for progress updates and review cycles.
Commercial rights. Once your order is completed and payment is cleared, full commercial rights transfer to you. You can use the character or asset in your game and publish on Google Play, App Store, Steam, itch.io, console stores, or any other platform without additional licensing fees.
Message me before ordering if your project has a specific art style reference I should match, unusual technical requirements (custom rig structures, morph targets, facial blendshapes), or a tight deadline where I need to confirm feasibility. Otherwise, order the package that matches your scope and I'll send a short brief questionnaire within a few hours.
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Compare Packages
| Feature | Game-Ready Basic | Fully Textured & Rigged | Complete Character Package | Hero Package |
|---|---|---|---|---|
| Delivery Time | 3 days | 5 days | 7 days | 14 days |
| Revisions | 2 | 3 | Unlimited | Unlimited |
| Character Quality | Low-poly | High-quality | Detailed | Cinematic |
| Texturing | Basic | Full PBR | Full PBR | 4K PBR |
| Rigging | ✗ | ✓ | ✓ | Advanced + facial |
| Animation | ✗ | ✗ | Basic (2) | Full (3) |
| Weapon/Prop Included | ✗ | ✗ | 1 | Full set |
| File Formats | FBX | FBX + OBJ | FBX + OBJ + Blend | All + test scene |
| Unity & Unreal Ready | ✓ | ✓ | ✓ | ✓ |
Portfolio
Examples of the seller's work related to this Zinn.

Sci-Fi Soldier Character for Unity Mobile Game
Detailed sci-fi soldier character built for a Unity mobile game project with full PBR texturing, clean topology optimised for mobile performance, and a complete rig ready for animation. Delivered in FBX format with OBJ and Blend source files. Character included matched weapon prop and armour detailing suitable for hero-level focus shots in-game.


Fantasy Warrior Character & Weapon Set
Fantasy warrior character with armoured stance and two-handed weapon, plus matching prop set covering axe, dagger, and shield. Full PBR texturing with medieval fantasy aesthetic, rigged for animation, and optimised for both PC and mid-range mobile targets. Delivered with in-engine test scene for immediate drop-in use.


Stylised Mobile Game Hero Character Set
Set of five stylised low-poly characters designed for a casual mobile game. Bright saturated colour palette, clean cartoon-style forms, rigged for standard gameplay animations (idle, run, jump, attack, celebration). All characters share consistent proportions and art style so they read as a unified cast, with mobile-optimised polygon counts throughout.

Extra Information
Why Choose Me
What I Deliver
Service Details
Frequently Asked Questions
References significantly improve the final result. Image references, written descriptions, rough sketches, or screenshots of games with similar style all help. The more detail you provide, the closer the final model matches your vision. If you don't have references at all, I can work from a detailed description — but expect a back-and-forth during the blockout stage to align on style.
You receive FBX (primary format for Unity and Unreal), OBJ (universal interchange format), and Blend (source files) depending on package. All files are exported and tested for compatibility with Unity and Unreal Engine 5. If you need a specific format not listed — USD, GLB, DAE, or similar — message me before ordering and I'll confirm feasibility.
Yes. Every model is game-ready with clean topology, proper UV unwrapping, and optimised polygon count for real-time rendering in both Unity and Unreal Engine 5. PBR texture maps (Albedo, Normal, Roughness, Metallic) are included so the character looks right inside your engine immediately after import.
Absolutely. Most of my work is custom characters built from scratch based on client concepts. Share your references, description, or concept art and I'll bring the character to life as you imagined it. Original character IP remains yours — I'm building to your design, not licensing existing work.
Yes. Once your order is completed and payment cleared, full commercial rights transfer to you. You can use the character in your game and publish on any platform — Google Play, App Store, Steam, console stores, itch.io, or others — without additional licensing fees. The work is yours.
Depends on the package and target platform. Mobile games typically want 3,000–15,000 tris for characters. PC games can go higher (20,000–50,000 for hero characters). Cinematic hero quality can push 100,000+. Tell me your target platform in the order brief and I'll optimise accordingly. I'll never blindly ship an over-polygon model that tanks your frame rate.
Yes, every model ships with properly unwrapped UVs, efficient texel density, and no overlapping faces. UVs are laid out so textures paint cleanly and your engine can build lightmaps correctly. This is baseline quality, not an addon.
Yes. Standard humanoid rigging is included from the Fully Textured & Rigged package upwards. Advanced rigging including facial bones, morph targets, and custom animation controllers is available in the Hero Package or as a custom engagement — message me for a quote on complex rigging work.
Standard texture resolution is 2048x2048 (2K), which works for most mobile and PC games. The Hero Package includes 4K textures for cinematic quality. 4K textures are also available as an addon on other packages. If your target platform needs a specific resolution, let me know and I'll match it.
I handle characters, weapons, armour, props, and game assets broadly. Environment and level design is possible as a custom engagement — message me for a quote. My strongest work is character modelling, so if you need a full environment it's worth discussing scope before ordering to confirm I'm the right fit for that specific job.
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I have had nothing but excellent experiences with this developer. I highly recommend him.
Great experience working together. Very professional, responsive, and delivered exactly what was requested. Highly recommended.
Great experience working with this developer. Communication was clear, delivery was on time, and the game quality is very good. UI, levels, and overall flow were done professionally. I'm satisfied with the work so far and looking forward to continuing the project.
Great experience working with him. He delivered the first milestone exactly as described and communicated clearly throughout the process. Looking forward to the next milestone and the final version. Highly recommended!
Thank you again for your work on the previous delivery — everything was great and I appreciate your effort.












