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At a Glance

Key details about this service to help you decide. Generated by Zinn Hub, not the seller.

Engine & Tech Stack

Unity (C#)
All development is done in Unity using C#, with Photon Fusion for multiplayer and PlayFab for backend integration.

Engagement Model

Weekly Retainer
You hire by the week - 20 hrs (part-time) or 40 hrs (full-time). Source code is delivered at the end of each week so you always own what has been built.

Platforms Supported

PC, Mobile, WebGL
Builds for Steam, Google Play, and Itch.io, plus WebGL builds for browser-based deployment.

Genres Covered

12 Genre Types
RPGs, card games, platformers, puzzle, physics, action, fighting, trivia, quiz, educational, multiplayer - broad 2D Unity expertise across genres.

What You'll Receive

Formats:
Video Recording
Custom Code
Delivery Method:
Order Manager
Notes: The client received the entire source code (Unity project files) at the end of the week, with a video that describes what was done.

Full Description

Thank you for viewing! This gig is recommended for clients that are looking to hire an experienced unity game developer for one-off projects (fixed price jobs), bug fixes, prototypes, MVPs, or for full-time, long-term work. I have more than 11 years of Unity Game Development experience and can create a wide variety of games for different genres.

I started my career as a freelancer in 2019. Since then, I have completed more than 700 projects and have more than 300 5-star reviews. I am new on this platform and aim to provide high quality service at a reasonable rate.

I work with established 2D artists to provide complete solutions. Please message me if you require art for your game as well!

My Unity game development services include:

- Gameplay programming (card games, multiplayer games, platformers, puzzle games, action games and arcade games)
- UI design
- Level art and game backgrounds
- Screen effects, graphics and art style suggestions
- 2D character animations
- Photon Fusion
- PlayFab integration

My game development process is as follows:

1. Listen to the client's idea or take a look at the reference game.
2. Define the main gameplay loop in great detail and clearly list the player's objectives.
3. Gather all requirements properly (most important) and define a module that will complete a portion of the game.
4. Provide a playable build or a video that shows the completed module.
5. Wait for feedback.
6. Adjust based on feedback or move to the next module from step 3.
7. Repeat this process until the entire game is complete.

My genres:
- 2D RPGs
- 2D card games
- 2D platformers
- 2D puzzle games
- 2D physics games
- 2D action games
- 2D fighting games
- 2D trivia games
- 2D quiz games
- 2D educational games
- 2D multiplayer games

Please message me and let us talk about your game idea and the best approach to bring it to life!

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Compare Packages

FeaturePart-TimeFull-Time
Delivery Time7 days7 days
Revisions00

Portfolio

Examples of the seller's work related to this Zinn.

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Idle RPG Battle System

This is the first part of the idle RPG system that was required by the client.

Service Details

Service Type
Subscription
Zinner Type
Freelancer
Availability
24/7
Seller's Country
Pakistan
Languages Accepted
English
NDA available
Yes
Project Sizes Handled
Medium To Large
Response time
Within 12 hours
Years of Experience
10+

Frequently Asked Questions

I can release games on Steam, Google Play, and Itch. I can also provide WebGL builds, so I can upload to platforms that accept WebGL builds. However, I cannot upload the game on your website.

It depends on the type of game and the scope of work. For example, a 50 level platformer, similar to Mario will take about 45 days to complete.

I provide regular video updates and playable builds (whenever something is ready).

Requirements gathering and clear definition of modules. I wish to give you exactly what you want and for that, I want to know what is the result that you expect at the end.

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