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Aperçu

Détails clés sur ce service pour vous aider à décider. Généré par Zinn Hub, pas par le vendeur.

Moteur et pile technologique

Unity (C#)
All development is done in Unity using C#, with Photon Fusion for multiplayer and PlayFab for backend integration.

Modèle d'engagement

Forfait hebdomadaire
You hire by the week - 20 hrs (part-time) or 40 hrs (full-time). Source code is delivered at the end of each week so you always own what has been built.

Plateformes prises en charge

PC, Mobile, WebGL
Builds for Steam, Google Play, and Itch.io, plus WebGL builds for browser-based deployment.

Genres couverts

12 Genre Types
RPGs, card games, platformers, puzzle, physics, action, fighting, trivia, quiz, educational, multiplayer - broad 2D Unity expertise across genres.

Ce que vous recevrez

Formats:
Enregistrement vidéo
Code personnalisé
Méthode de livraison:
Gestionnaire de commandes
Notes: The client received the entire source code (Unity project files) at the end of the week, with a video that describes what was done.

Description complète

Thank you for viewing! This gig is recommended for clients that are looking to hire an experienced unity game developer for one-off projects (fixed price jobs), bug fixes, prototypes, MVPs, or for full-time, long-term work. I have more than 11 years of Unity Game Development experience and can create a wide variety of games for different genres.

I started my career as a freelancer in 2019. Since then, I have completed more than 700 projects and have more than 300 5-star reviews. I am new on this platform and aim to provide high quality service at a reasonable rate.

I work with established 2D artists to provide complete solutions. Please message me if you require art for your game as well!

My Unity game development services include:

- Gameplay programming (card games, multiplayer games, platformers, puzzle games, action games and arcade games)
- UI design
- Level art and game backgrounds
- Screen effects, graphics and art style suggestions
- 2D character animations
- Photon Fusion
- PlayFab integration

My game development process is as follows:

1. Listen to the client's idea or take a look at the reference game.
2. Define the main gameplay loop in great detail and clearly list the player's objectives.
3. Gather all requirements properly (most important) and define a module that will complete a portion of the game.
4. Provide a playable build or a video that shows the completed module.
5. Wait for feedback.
6. Adjust based on feedback or move to the next module from step 3.
7. Repeat this process until the entire game is complete.

My genres:
- 2D RPGs
- 2D card games
- 2D platformers
- 2D puzzle games
- 2D physics games
- 2D action games
- 2D fighting games
- 2D trivia games
- 2D quiz games
- 2D educational games
- 2D multiplayer games

Please message me and let us talk about your game idea and the best approach to bring it to life!

Garantie de Qualité Zinner

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Professionnel Vérifié
Chaque Zinner est examiné et approuvé avant de rejoindre la plateforme.
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Travail de Qualité Garanti
Tous les services sont soutenus par notre engagement en matière d'assurance qualité.
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Paiement sécurisé
Votre paiement est protégé jusqu'à ce que vous approuviez le travail livré.

Comparer les forfaits

CaractéristiquePart-TimeFull-Time
Délai de livraison7 jours7 jours
Révisions00

Portfolio

Exemples du travail du vendeur relatifs à ce Zinn.

A Donkey Kong Clone

The client asked me to build a game that had exactly the same mechanics as Donkey Kong. The client provided all of the art-work.

A Multiplayer Version of Space Invaders

A client wanted a quick space invaders clone with multiplayer features.

Visual Novel Using Panolpy

The client wanted a visual novel using a Panolpy package. All art-work was provided by the client.

Idle RPG Battle System

This is the first part of the idle RPG system that was required by the client.

Détails du service

Type de service
Abonnement
Type de Zinner
Freelancer
Disponibilité
24/7
Pays du vendeur
Pakistan
Langues acceptées
Anglais
NDA disponible
Oui
Tailles de projets gérées
Moyen à Grand
Temps de réponse
Dans les 12 heures
Années d'expérience
10+

Questions fréquemment posées

I can release games on Steam, Google Play, and Itch. I can also provide WebGL builds, so I can upload to platforms that accept WebGL builds. However, I cannot upload the game on your website.

It depends on the type of game and the scope of work. For example, a 50 level platformer, similar to Mario will take about 45 days to complete.

I provide regular video updates and playable builds (whenever something is ready).

Requirements gathering and clear definition of modules. I wish to give you exactly what you want and for that, I want to know what is the result that you expect at the end.

Avis clients

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