I create highly polished 2D games for mobile, PC, and web using the Unity Engine. I have a straight-forward process and can create impressive, long-lasting solutions for all of my clients.
I Will be your professional 2D Unity Game Developer
My part-time package is for clients that want me to work around 20 hours per week. Source code delivered at the end of week.
- Complete source code for the work done that week (Client owns the code and any other third party assets bought)
My full-time package is for clients that want me to work for 40 hours per week. Source code delivered at the end of the week.
- Complete source code for the work done that week (Client owns the code and any other third party assets bought)
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Wichtige Details zu diesem Service, um dir bei deiner Entscheidung zu helfen. Generiert von Zinn Hub, nicht vom Verkäufer.
Wertposition
Engine & Tech Stack
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Unterstützte Plattformen
Abgedeckte Genres
Was Sie erhalten
Vollständige Beschreibung
Thank you for viewing! This gig is recommended for clients that are looking to hire an experienced unity game developer for one-off projects (fixed price jobs), bug fixes, prototypes, MVPs, or for full-time, long-term work. I have more than 11 years of Unity Game Development experience and can create a wide variety of games for different genres.
I started my career as a freelancer in 2019. Since then, I have completed more than 700 projects and have more than 300 5-star reviews. I am new on this platform and aim to provide high quality service at a reasonable rate.
I work with established 2D artists to provide complete solutions. Please message me if you require art for your game as well!
My Unity game development services include:
- Gameplay programming (card games, multiplayer games, platformers, puzzle games, action games and arcade games)
- UI design
- Level art and game backgrounds
- Screen effects, graphics and art style suggestions
- 2D character animations
- Photon Fusion
- PlayFab integration
My game development process is as follows:
1. Listen to the client's idea or take a look at the reference game.
2. Define the main gameplay loop in great detail and clearly list the player's objectives.
3. Gather all requirements properly (most important) and define a module that will complete a portion of the game.
4. Provide a playable build or a video that shows the completed module.
5. Wait for feedback.
6. Adjust based on feedback or move to the next module from step 3.
7. Repeat this process until the entire game is complete.
My genres:
- 2D RPGs
- 2D card games
- 2D platformers
- 2D puzzle games
- 2D physics games
- 2D action games
- 2D fighting games
- 2D trivia games
- 2D quiz games
- 2D educational games
- 2D multiplayer games
Please message me and let us talk about your game idea and the best approach to bring it to life!
Zinner Qualitätsgarantie
Jeder Zinner wird überprüft und genehmigt, bevor er die Plattform beitritt.
Alle Dienstleistungen sind durch unser Qualitätssicherungsversprechen abgedeckt.
Ihre Zahlung ist geschützt, bis Sie die erbrachte Arbeit genehmigen.
Pakete vergleichen
| Funktion | Part-Time | Full-Time |
|---|---|---|
| Lieferzeit | 7 Tage | 7 Tage |
| Überarbeitungen | 0 | 0 |
Portfolio
Beispiele für die Arbeit des Verkäufers im Zusammenhang mit diesem Zinn.

A Donkey Kong Clone
The client asked me to build a game that had exactly the same mechanics as Donkey Kong. The client provided all of the art-work.


A Multiplayer Version of Space Invaders
A client wanted a quick space invaders clone with multiplayer features.


Visual Novel Using Panolpy
The client wanted a visual novel using a Panolpy package. All art-work was provided by the client.


Idle RPG Battle System
This is the first part of the idle RPG system that was required by the client.

Servicedetails
Häufig gestellte Fragen
I can release games on Steam, Google Play, and Itch. I can also provide WebGL builds, so I can upload to platforms that accept WebGL builds. However, I cannot upload the game on your website.
It depends on the type of game and the scope of work. For example, a 50 level platformer, similar to Mario will take about 45 days to complete.
I provide regular video updates and playable builds (whenever something is ready).
Requirements gathering and clear definition of modules. I wish to give you exactly what you want and for that, I want to know what is the result that you expect at the end.
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